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NPC Generator

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Advanced [show]


Anne Southey, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses well, typically a more casual-formal manner. Her hair is short and golden. Her amber eyes are slightly larger than normal.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born at the edge of vast island. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is compelled to act according to her religious beliefs

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature. Occupation: Fortune-teller

Voice: Low range voice

Attributes [hide]

Anne Southey, Female Human Adept 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)8 (-1) 17 (+3)11 (+0)
Skills Nature +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 300 sp. Tourmaline (50 gp).


Social Check DCs


Bertram Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man wears red trousers with brown and yellow striped suspenders. He wears various colorful collared shirts. He is muscular with a powerful set of arms. His tied-back hair is white. His eyes are hazel.

Personality: He has a massive crush on the younger sibling of the Mortician who has hired him part-time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the south his family was never financially stable. As a young adult he joined a group advocating for an improvement in Halfling conditions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Fighting. Flaws: Racist. Bonds: Has a crush, Nature, Poor. Occupation: Mortician

Voice: Spanish accent

Attributes [hide]

Bertram Fastfoot, Male Halfling Expert 2
Small (3'4") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)12 (+1) 4 (-3)9 (-1)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Halfling, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 130 gp.


Social Check DCs


Mhurren Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a black costume with the symbols of the sun god on his torso. His skin is also unnaturally pale. His red hair is cut short with large spiked bangs in the front. His ears are large.

Personality: His tongue was cut out and he uses sign language. Mhurren enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Ruler, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.

Flaws: Ugly, Disease, Hedonist. Bonds: Immigrant, Job. Occupation: Marshal

Voice: Smooth and feminine

Attributes [hide]

Mhurren Barclay, Male Half-Orc Wizard 2
Medium (5'4") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)7 (-2) 10 (+0)11 (+0)
Skills Athletics +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


William Blankley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a wide-brimmed hat to cover his moderate length red hair. This gray eyed easterner is not easily forgotten.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Sold as a small child to a brothel owner, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and revenge

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Enemies, Mentor. Occupation: Cartwright

Voice: Deep voice with rolling R's

Attributes [hide]

William Blankley, Male Human Paladin 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills History +4, Performance +2
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs

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