Heskan Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a quarterstaff on his belt. He carries a battered bow and tarnished quarterstaff as well. His black crest is matted, messy, and big. He wears an eyepatch.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is frequently practicing swordplay.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Merchant father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined. Flaws: Ugly, Disease. Bonds: Military. Occupation: Adventurer
Voice: Slow speaker
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Gilbert Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a cross on it. His auburn hair has been sun bleached extensively. He has brown eyes and a grey hat with a brown feather.
Personality: He speaks before he thinks and is too direct. He is a great chef.
History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Impulsive, PTSD. Bonds: Adventurer, Immigrant. Occupation: Dyer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Tagga Ramsey, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she very much looks the part of a Performer. Her hair is short and golden. She has a tattooed face.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is skeptical of what others tell her and is slow to trust.
History: She was born to a criminal king-pin and mafia family She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is a bit of a kleptomaniac; and expand her business
Ideals: Gifted. Flaws: Shy. Bonds: Job, Attractive, Criminal record. Occupation: Performer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 8 (-1) | 10 (+0) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 cp.
Katherine Heiser, Female Human [Permalink]
Personal [hide]
Description: She is renowned for her bright grey dresses and hats. She carries with her a set of shortspears, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She keeps her long white hair kept up in a rat tail. Her fair skin shows little sign of her aristocratic breeding.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is used to getting what she wants. In part because she is a meticulous planner.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She is compelled to act according to her religious beliefs; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Fighting, Professionalism. Flaws: Cynical. Bonds: Attractive, Religious, Enemies. Occupation: Weaver
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 6 (-2) | 7 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
