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NPC Generator

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Advanced [show]


Gimble Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: 3'7" and muscular, this eastern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy red hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his music dream.

Motivation: Wants to work out more often.

Ideals: Entrepeneur, Athletic, Artistic. Bonds: Attractive, Mentor. Occupation: Bounty Hunter

Voice: Cold and demanding tone

Attributes [hide]

Gimble Cobblelob, Male Gnome Fighter 1
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)7 (-2) 13 (+1)9 (-1)
Skills History +0, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Nedda Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She wears just a red suit. She carries with her a set of spears, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She has no hair. Her gray eyes have a joyful gleam in them most of the time.

Personality: She is extraordinarily eccentric. She is a great chef.

History: She was born in a small island village. Brilliant and gifted she never wanted to apply herself. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Nedda Warmwater, Female Halfling Warrior 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills History +4, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Gnoll
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp.


Social Check DCs


Oloric Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time, and a wedding ring on his left hand. His golden hair is matted, messy, and big. He has gleaming, smiling blue eyes.

Personality: Oloric wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Oloric lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Since then, he has sought to make the best of life.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family.

Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: In love, Family. Occupation: Apothecary

Voice: Old thin voice

Attributes [hide]

Oloric Glanhig, Male Dwarf Warrior 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)9 (-1) 8 (-1)6 (-2)
Skills Athletics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Daar Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light black in addition to tight pants. She has a slight overbite and is overall scrawny. Her crest is short and brass. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She works hard and plays hard.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has dedicated herself to building a better world.

Motivation: Nothing but the best is good enough for her; and she wants to meet her childhood hero

Ideals: Impeccable. Flaws: Antagonistic, Hedonist. Bonds: Criminal record, Adventurer. Occupation: Courier

Voice: Complex vocabulary, royal

Attributes [hide]

Daar Turnuroth, Female Dragonborn Rogue 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)16 (+3) 6 (-2)10 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Draconic, Sylvan, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 20 gp.


Social Check DCs

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