Alberich Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is brown and curly. His brown eyes are passionate and lively.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Persistence, Impeccable. Flaws: Antagonistic. Bonds: Slave. Occupation: Bounty Hunter
Voice: Mousy voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 320 gp.
Bimpnottin Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman is wearing a tight tan one piece outfit complete with pants, hood, and a cape and is in decent physical shape. Her brown hair is knotted and matted. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Sold as a small child to a slaver, Bimpnottin was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bimpnottin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and her relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Insomniac, Terse. Bonds: Attractive, Mentor. Occupation: Jeweler
Voice: Jittery and nervous
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 12 (+1) | 11 (+0) | 9 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Gnome
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
Possessions: 10 pp.
Gerald Snape, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is thinning but still full. His violet eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in the west, but his parents moved at a very young age to the south. After coming to the age of reason, Gerald took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and he feels threatened by others
Ideals: Joker, Optimist, Gifted. Bonds: Immigrant. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +3
Possessions: 90 gp. Lapis lazuli (16 gp).
Artin Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears professional attire. She wears a Stetson hat to hide her balding. Her fierce violet eyes like to dwell on things.
Personality: She is extraordinarily eccentric. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Artin hails from a village terrorized by drow. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it.
Ideals: Entrepeneur. Flaws: Insane, Shy. Bonds: Attractive, Enemies. Occupation: Spice Merchant
Voice: Nasally tone
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 7 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 20 gp.
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