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NPC Generator

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Advanced [show]


Roland Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise violet.

Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Roofer, Roland learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roland grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roland. Recently he has begun working with bootleggers and crooks.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Ideals: Joker. Flaws: Insane. Bonds: Job, Criminal record, Rich. Occupation: Roofer

Voice: Aggressive tone

Attributes [hide]

Roland Wharton, Male Human Adept 2
Medium (6'0") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)7 (-2) 9 (-1)3 (-4)
Skills Intimidation -2, Persuasion -2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 260 gp. 1 Masterwork Common Melee.


Social Check DCs


Salasar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of lances, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his long black crest kept up in a rat tail. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. After a long history of fighting, Salasar and his spouse have recently divorced.

Motivation: To reunite with his old friends; and many dire rats want him driven away

Ideals: Fighting, Philantrophist. Flaws: Addict, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

Salasar Xephyrbahnor, Male Dragonborn Warlock 1
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 6 (-2)8 (-1) 15 (+2)12 (+1)
Skills Performance +3, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. Bloodstone (20 gp).


Social Check DCs


Silent On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown tunic with white highlights, and long yellow pants that bunch up around his shoes. His beige fur is kept up in a ponytail inside a top hat. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: His tongue was cut out and he uses sign language. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Locksmith job and began his own company from there.

Motivation: He is unsatisfied with his job; and several ex partners dislike his way of doing things and want revenge

Ideals: Opinionated. Flaws: Disease. Bonds: Immigrant, Job, Enemies. Occupation: Locksmith

Voice: Relaxed voice

Attributes [hide]

Silent On the Water, Male Tabaxi Barbarian 1
Medium (5'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 7 (-2)11 (+0) 8 (-1)14 (+2)
Skills Insight +1, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 600 sp. 2 Thunderstones.


Social Check DCs


Ownka Gentry, Female Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs and is in decent physical shape. She has a very tight haircut. Her eyes, though not visible through her cowl, are blue.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She receives visions of the future at random moments

History: Ownka was born the youngest of three triplets. She has chosen to use the inheritance that was left to her frivolously. She became a Glassblower soon after.

Motivation: Doesn't want to be a Glassblower and was forced into it by her family.

Ideals: Philantrophist, Gifted. Bonds: Rich, Family, Job. Occupation: Glassblower

Voice: Speaks with squeezed throat

Attributes [hide]

Ownka Gentry, Female Half-Orc Sorcerer 2
Medium (6'4") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)7 (-2) 10 (+0)10 (+0)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 330 gp.


Social Check DCs

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