Tricking In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his gray fur up. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Tricking was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. In his 12th year, his parents were killed by a brigands raid, leaving Tricking alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he's looking for his big break
Flaws: Ugly. Bonds: Enemies, Military, Poor, Adventurer. Occupation: Bowyer
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp. Coral (50 gp).
Kyle Casilltenirra, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a yellow and tan robe with the hood down. His blonde hair is long and unkept. He has amber eyes and a yellow hat with a tan feather.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is afraid of women and trembles around them
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kyle took refuge in the ruined castle and found the beat up sword and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Criminal record, Nature. Occupation: Laborer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 18 (+4) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Dwarven, Abyssal, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp. Chrysoprase (70 gp). 1 Banded mail.
Umpen Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: 3'3" and muscular, this southern man is renowned for his bright blue suits and hats. His chestnut hair is slicked back into a classic pompadour. His eyes are violet and catlike.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Umpen was born with his father's beautiful face. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He is greedy; and he feels that his past leaves him morally obligated to help
Ideals: Athletic. Flaws: Shy. Bonds: Has a crush, Attractive, Criminal record, Rich. Occupation: Fisher
Voice: Indian accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Roondar Offund, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He dresses well, typically a more casual-formal manner. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the south. Roondar was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Doctor. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Fighting, Joker. Bonds: Attractive, Slave, Immigrant. Occupation: Doctor
Voice: American accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Superior lock. 1 Superior lock.
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