Theirastra Gracey, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears a violet costume with the symbols of strength on her torso. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her hair is long and white with streaks of auburn, and is pulled back with small violet clips. Her eyes are likewise amber.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Theirastra was born with her father's beautiful face. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Criminal record. Occupation: Ruler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 10 (+0) | 7 (-2) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
Possessions: 3000 cp. 1 Magnifying glass.
Kasdeya Beauty, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortspear, but if one is not available she will default to her nunchaku. Her hair, while still mostly chestnut, has prominent grey streaks. Her eyes, though not visible through her cowl, are gold.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She invites people to come help in her community garden.
History: She got into the Armorer business at a young age. She has had some formal writing training, and achieved minor success. She ran away from her former home and has been making her living as a Armorer for the past few years.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Armorer
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 700 sp.
Adrik Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His silver hair is still thick. His gray unseeing eyes seem to look past you.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His job bores him to no end. He has decided to make it more interesting.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Adrik abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has decided he is irredeemable; and to reunite with his old friends
Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Architect
Voice: Jittery and nervous
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 17 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Purban Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a white armored body suit, with a simple blue line shooting up and back down, and is pretty ugly. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes dart from person to person.
Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He left for the south, certain he would find work there.
Motivation: Expand his business.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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