Mara Liadon, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears professional attire. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her red hair in a flapper bob. She has gleaming, smiling brown eyes.
Personality: She is fixated on the number 4. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She works hard and plays hard.
History: Mara was born in the west. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Persistence. Flaws: Insane, Hedonist. Bonds: Attractive. Occupation: Detective
Voice: Smoker's lung
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 14 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Undercommon, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 60 gp. 3 Antitoxin.
Caramip Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She dresses like a well dressed Hunter does. Her long brown hair reaches down to her waist. Her eyes, though not visible through her cowl, are brown.
Personality: She dislikes all the random violence that takes place in the east. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Caramip studied abroad. A gifted student she started as a Sculptor, but she got bored and became a Hunter. She's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new hunter responsibilities is difficult
Ideals: Pacifist, Gifted, Logical. Bonds: Job, Poor. Occupation: Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 15 (+2) | 7 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp.
Chay Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He wears tight fighting clothing, which leaves very little to the imagination. His long golden hair reaches down to his waist. His ears are large.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chay fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Fighting. Flaws: Ugly, Shy, Fearful. Bonds: Poor. Occupation: Mortician
Voice: Sounds elderly
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 320 gp.
Mella Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: This woman wears a tan vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her tan boots flare out at the collars. She is muscular with a powerful set of arms. Her tied-back hair is silver. Her skin is flawless and her green eyes scan people very quickly.
Personality: She is overprotective of those who hire her services. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She is a Deep Scion in disguise. When money was particularly tight she was walking through alleys when she overheard a Banker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has since lost track of the people in her past.
Motivation: To reunite with her old friends; and her spouse's relatives view her with great suspicion
Bonds: Attractive, Guardian, Family, Adventurer, Poor. Occupation: Banker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 7 (-2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
