Bendoo Shipley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She is wearing colorful clothing, dressed as a Servant. She has a hunchback. Her top hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She does not believe in violence as a means to an end. She is a dedicated Servant but believes her peers are too gung-ho.
History: Bendoo hails from a village terrorized by dire rats. A gifted student she started as a Roofer, but she got bored and became a Servant. She ran away from her former home and has been making her living as a Servant for the past few years.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Philantrophist, Pacifist. Flaws: Ugly. Bonds: Enemies, Job, Rich. Occupation: Servant
Voice: Spits and sputters
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 6 (-2) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 sp.
Armara Obscure, Female Tiefling [Permalink]
Personal [hide]
Description: She wears just a green suit, and carries greatswords. Her Stetson hat is riddled with cuts and holes. She has a dull look in her silver eyes.
Personality: Armara speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: From birth she was tutored by a cruel and relentless mentor. A gypsy cursed her at a young age, leading to her ugly appearance. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Nothing but the best is good enough for her.
Ideals: Fighting, Impeccable. Flaws: Ugly, Secretive. Bonds: Mentor. Occupation: Jeweler
Voice: Raspy
Attributes [hide]
Medium (4'7") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp. Amethyst (120 gp). 1 Breastplate.
Merihim Agony, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He is physically well-built. His blue hair is lengthy and is close to two feet long. He has white eyes and a black hat with a pastel feather.
Personality: He is very quiet and rarely speaks above a whisper. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Merihim hails from a village terrorized by brigands. He moved out north to avoid the crime he committed. Days after completing his studies, news broke out that his hometown was attacked by brigands. Merihim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He wants to meet his childhood hero; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Shy. Bonds: Enemies, Criminal record, Adventurer. Occupation: Fletcher
Voice: Irish accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 8 (-1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
Possessions: 50 gp. Tiger eye turquoise (13 gp). Silver pearl (120 gp). 1 Masterwork Uncommon Weapon.
Adrik Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He sports grey clothing, slightly heavier than average wear. Beneath his clothing is a huge mess of scar tissue. His hair is short and red. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in the west. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Attractive, Immigrant. Occupation: Mason
Voice: Aggressive tone
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 10 (+0) | 6 (-2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 40 gp.
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