Kathra Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a tight fitting brown shirt and pants. Her head has been shaved. Her eyes, though not visible through her cowl, are blue.
Personality: She likes to make people angry or surprised. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born to a Painter, her father struggled to pay the bills. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Marry her sister to traveling adventurers; and nothing but the best is good enough for her
Flaws: Ugly, Antagonistic, Forgetful. Bonds: Poor, Nature. Occupation: Stylist
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 1)
Armor Class 7
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 15 (+2) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
Possessions: 70 gp. Amethyst (60 gp). 1 Masterwork Common Ranged Weapon.
Eleanor Shelley, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her blonde hair is braided into rings. She has a dull look in her amber eyes.
Personality: This woman loves singing and to teach people singing more than just about anything. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Eleanor abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: To reunite with her old friends.
Ideals: Artistic, Philantrophist, Gifted. Bonds: Poor, Adventurer. Occupation: Ploughman
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 sp.
Rolen Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man usually wears his blue robe and has his ceremonial dagger always slung over his shoulder, and a wedding ring on his right hand. He sports a long golden beard, and similarly colored long hair. His blue eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rolen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rolen. He was granted arcane powers by his dying brother.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Joker, Justice, Gifted. Bonds: In love, Criminal record. Occupation: Mason
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 6 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Chrysoberyl (80 gp). Onyx (20 gp). Smoky quartz (20 gp).
Ovak Camden, Female Half-Orc [Permalink]
Personal [hide]
Description: A 5'3" southern woman, she wears very tight pants and wife beaters, though occasionally she sports a white coat. With bright black hair. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She uses divination through singing.
History: Ovak was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. After coming to the age of reason, Ovak took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Wants to have a good time and be beloved; and she has passion for adventuring and risk
Ideals: Optimist, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Fortune-teller
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
