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NPC Generator

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Advanced [show]


Raam Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His dark red hair is knotted and matted. He has gleaming, smiling white eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered north to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and he wants revenge against drow

Ideals: Artistic. Flaws: Ugly, Shy, PTSD. Bonds: Immigrant. Occupation: Assassin

Voice: Prounounces S like Z

Attributes [hide]

Raam Elusive, Male Tiefling Wizard 2
Medium (5'6") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)15 (+2) 7 (-2)9 (-1)
Skills Perception +0, Performance +1
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 280 gp.


Social Check DCs


Heskan Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is typically in his Gardener uniform. His copper crest is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Heskan was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Heskan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Persistence, Justice. Bonds: Job, Poor, Adventurer. Occupation: Gardener

Voice: Russian accent

Attributes [hide]

Heskan Zzzxaaxthroth, Male Dragonborn Wizard 1
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)11 (+0) 15 (+2)10 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 sp.


Social Check DCs


Frederick Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a large violet mantle and cape that has been intricately interwoven into his brown robe. He carries a battered warhammer and tarnished glaive as well. He has no hair. His ears are large.

Personality: He is almost excessively polite to everyone, even when angry. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the east to a Fisher, Frederick learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He was granted martial powers by his dying brother.

Motivation: Expand his business.

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Fisher

Voice: Creaky witch voice

Attributes [hide]

Frederick Rothenel, Male Half-Elf Commoner 1
Medium (5'3") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)11 (+0) 11 (+0)16 (+3)
Skills Deception +5, Investigation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 600 sp. Red-brown spinel (50 gp).


Social Check DCs


Fargrim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a fancy brown suit. His long black hair reaches down to his waist. His face is covered beneath a completely black helmet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a wizard, Fargrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Merchant.

Motivation: He is unsatisfied with his job; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Mentor, Job. Occupation: Merchant

Voice: American accent

Attributes [hide]

Fargrim Aranore, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)11 (+0) 9 (-1)8 (-1)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Azurite (15 gp). Jet (70 gp). Jade (70 gp).


Social Check DCs

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