Bhevek Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a red shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His head has been shaved. His amber eyes are passionate and lively.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.
History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is compelled to act according to his religious beliefs
Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Rich, Religious. Occupation: Map Maker
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 7 (-2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 600 sp.
Cask Running, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her fur, while still mostly white, has prominent grey streaks. Her copper eyes dart around the room hyper actively observing anyone and anything.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Cask enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To clean up the streets; and she is greedy
Ideals: Athletic. Flaws: Hedonist, Disease. Bonds: Rich, Guardian. Occupation: Junk Dealer
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 2000 cp.
Burana Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tattered old clothes, and carries glaives. Her blue crest is smooth and relatively long. Her otherwise smooth face is marked with small tiny scars.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Burana hails from a village terrorized by orcs. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: In love, Enemies. Occupation: Mayor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 600 sp.
Roondar Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. His silver hair is slicked back into a classic pompadour. His green eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised in a forest tribe. His father took him hunting and taught him how to get in the mind of other creatures. He became a Body Guard soon after.
Motivation: He would like to get married and retire; and further expansion of business
Ideals: Gifted. Bonds: Attractive, Rich, Nature, Job, Has a crush. Occupation: Body Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp.
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