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Advanced [show]


Uzza Laughter, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears a black coat over a violet low-cut shirt, and a wide-brimmed hat upon her head. She has a penchant for wearing a ring with an oversized topaz on her left hand. Her dark red hair is lengthy and is close to two feet long. Her eyes are red and beady.

Personality: She is a Interpreter first and foremost. She believes firmly that knowledge should be universal. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born in the north to a Interpreter, Uzza learned a great deal about her mother's area of expertise. As a young adult she joined a group advocating for an improvement in Tiefling conditions. She has achieved small success as a Interpreter.

Motivation: Wants to open a new tavern; and a strong sense of loyalty to tabaxi people

Flaws: Ugly, Racist. Bonds: Rich, Job, Criminal record. Occupation: Interpreter

Voice: Speaks like tongue is numb

Attributes [hide]

Uzza Laughter, Female Tiefling Warrior 1
Medium (4'8") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)9 (-1) 6 (-2)15 (+2)
Skills Insight +0, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Climber’s kit.


Social Check DCs


Falkrunn Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shield, but if one is not available she will default to her falchion. Her long white hair reaches down to her waist. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born in the south, but her parents moved at a very young age to the north. Falkrunn was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Falkrunn decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Marshal

Voice: Spanish accent

Attributes [hide]

Falkrunn Holderhek, Female Dwarf Warlock 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 16 (+3)10 (+0)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 90 gp.


Social Check DCs


Harbek Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'11" and is well dressed, but even with his fine clothing he looks run-down. His golden hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harbek fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Gifted, Fighting. Bonds: Attractive, Military. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Harbek Steelfist, Male Dwarf Cleric 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 8 (-1)11 (+0)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Rose Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a custom-built plate barding that's adorned with white lining and desert motifs. She is bald on top and has large black tufts of hair around her ears. Her otherwise smooth face is marked with small tiny scars.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Rose was born in the west. At a young age she loved to build and create. In her 12th year, her parents were killed by a dire rats raid, leaving Rose alone in the world. After a stint in an orphanage, she was adopted. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Enemies, In love. Occupation: Sailor

Voice: Old Prospector

Attributes [hide]

Rose Jamjar, Female Halfling Druid 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)8 (-1) 13 (+1)7 (-2)
Skills Acrobatics +1, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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