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NPC Generator

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Advanced [show]


Vlorn Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has the majority of his body covered in plate. He keeps his long blonde hair kept up in a rat tail. He has several tiny aquamarine earrings on each ear.

Personality: His tongue was cut out and he uses sign language. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Vlorn was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He tends to his Gardener job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Flaws: Disease. Bonds: Rich, Religious, Job. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Vlorn Copperkettle, Male Halfling Monk 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)6 (-2) 7 (-2)9 (-1)
Skills Deception +1, Insight +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Rock crystal (30 gp).


Social Check DCs


Cairn Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Cairn took refuge in the old dungeon and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many giants want him driven away; and he feels kind of lost in life

Ideals: Athletic. Flaws: Depressed. Bonds: Enemies, Rich, Nature. Occupation: Marshal

Voice: French accent

Attributes [hide]

Cairn Bedlam, Male Tiefling Warrior 1
Medium (6'7") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)13 (+1) 18 (+4)14 (+2)
Skills Insight +6, Performance +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 300 sp.


Social Check DCs


Caramip Welber, Female Gnome [Permalink]

Personal [hide]

Description: She wears just a tan suit, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'5" when asserting herself. Her black hair is long and unkept. This green eyed westerner is not easily forgotten.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Caramip was born the youngest of three triplets. She struck it rich when she found rare goods in large quantities. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise her children well; and she has money and likes to spend it

Ideals: Extrovert. Flaws: Ugly, Secretive. Bonds: Family, Rich. Occupation: Blacksmith

Voice: High pitched, excited

Attributes [hide]

Caramip Welber, Female Gnome Bard 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 15 (+2)14 (+2) 7 (-2)11 (+0)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 70 gp.


Social Check DCs


Mardred Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her tied-back hair is blonde. Her green eyes have a joyful gleam in them most of the time.

Personality: She loves telling others what to do and how they should feel about things. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born in a small island village. Her mother took her hunting and taught her how to get in the mind of other creatures. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To unite with her brother.

Ideals: Opinionated. Flaws: Secretive. Bonds: Rich, Nature, Family. Occupation: Seamstress

Voice: Low rumbling, strings words together

Attributes [hide]

Mardred Caebrek, Female Dwarf Rogue 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)11 (+0) 10 (+0)9 (-1)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 70 gp. Golden pearl (120 gp). 1 Buckler.


Social Check DCs

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