Three Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 5'11" and is a bit bulky. She is very muscular particularly in the legs. She wears a pastel shirt with thin black vertical stripes and blue pants. She wears a top hat to hide her balding. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born in the south. She married young, but lost her spouse to giants. Days after completing her studies, news broke out that her hometown was attacked by giants. Three was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: To share knowledge with the world; and she loathes her own lifestyle
Ideals: Logical. Flaws: Shy, Depressed. Bonds: Enemies, Immigrant. Occupation: Brewer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 1 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 5 (-3) | 10 (+0) | 3 (-4) | 9 (-1) |
Senses Passive Perception 6
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 200 gp. Coral (50 gp). Eye agate (15 gp).
Harvest Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of warhammers on his belt, each one with a amber on the hilt. His brown fur is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Gifted from a young age, Harvest studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record, Family. Occupation: Ruler
Voice: Russian accent
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 5 (-3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: Just what you see.
Dalgal Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he has the majority of his body covered in plate. He wears a top hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Dalgal was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He was granted arcane powers by his dying brother.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Gifted, Philantrophist. Bonds: Attractive, Job. Occupation: Cook
Voice: Posh accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 4 (-3) | 4 (-3) |
Senses Passive Perception 7
Languages Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Helen Beitz, Female Human [Permalink]
Personal [hide]
Description: She is wearing a long, brown cloak. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has wavy chestnut hair. She wears an eyepatch.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She does not believe in violence as a means to an end. She is a dedicated Shipwright but believes her peers are too gung-ho.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Doesn't want to be a Shipwright and was forced into it by her family; and she is content
Ideals: Pacifist. Flaws: Ugly, Mundane. Bonds: Criminal record, Slave, Family. Occupation: Shipwright
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 310 gp. 1 Masterwork Common Ranged Weapon.
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