Purban Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a red shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His hair is black and curly. His eyes are brown and catlike.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world.
Ideals: Optimist, Gifted. Flaws: Impulsive, Disease. Occupation: Hunter
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 320 gp. 1 Magnifying glass.
Dariff Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a dagger on it. Her moppish golden hair is in a traditional bowl cut. Her blue eyes are passionate and lively.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Dariff was born in the west. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. Days after completing her studies, news broke out that her hometown was attacked by brigands. Dariff was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: To reunite with her old friends; and marry her brother to traveling adventurers
Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Enemies, Family. Occupation: Banker
Voice: Can't modulate volume
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 sp. Amber (100 gp). 1 Banded mail.
Vapula Enigma, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a green cloak and cross-gartered black stockings. She has moderate length brown hair. She has white eyes.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Animals are drawn to her, and she is able to talk to them.
History: Vapula was born in the east. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She has worked as a Butcher like her father before her.
Motivation: Sabotage a competitor; and she doesn't get along with people that don't share her tastes
Ideals: Athletic, Impeccable, Gifted, Persistence. Bonds: Job. Occupation: Butcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 140 gp.
Frouse Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has no hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He loves telling others what to do and how they should feel about things. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised in a forest tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Weaver
Voice: Spanish accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 13 (+1) | 6 (-2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!