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NPC Generator

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Advanced [show]


Artin Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a fancy grey dress. Her blonde hair is cut jaggedly and amateurishly. Her half smiles and brown eyes are beguiling and draw you in.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born in the east to a Apothecary, Artin learned a great deal about her mother's area of expertise. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now owns her own business.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Sensitive, Fearful. Bonds: Attractive, Job. Occupation: Apothecary

Voice: Complex vocabulary, royal

Attributes [hide]

Artin Helcral, Female Dwarf Monk 1
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Gerald Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an entirely grey suit with black socks and a vest with buckled shoes. His chestnut hair has been sun bleached extensively. His eyes are likewise green. His teeth are white and perfect.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot resist a sob story and will often dote over anyone who has one.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Logical. Flaws: Sensitive, Insane. Bonds: Attractive. Occupation: Butcher

Voice: Mousy voice

Attributes [hide]

Gerald Brandon, Male Human Expert 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)13 (+1) 11 (+0)12 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp. 1 Masterwork Light wooden shield.


Social Check DCs


Gilbert Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull violet sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His head has been shaved. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He is able to fit into much smaller and tighter spaces than normal.

History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has decided he is irredeemable; and wants to open a new tavern

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Gilbert Ariessus, Male Half-Elf Aristocrat 2
Medium (5'0") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 8 (-1)9 (-1)
Skills Animal Handling +1, Deception +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Tawna TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears tight fitting clothing which further accentuates her frame. She has shaved her head bald. Her green eyes peer out from beneath her deerstalker red hat.

Personality: She is witty, but her monotone delivery comes off as unnerving She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Tawna took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She wants to meet her childhood hero; and wants to work out more often

Ideals: Athletic, Joker, Gifted, Justice. Bonds: Attractive, Adventurer. Occupation: Beggar

Voice: Low range voice

Attributes [hide]

Tawna TellPenny, Female Halfling Warlock 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Athletics +2, Nature +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 100 sp.


Social Check DCs

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