Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Naivara Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she typically wears tan cloth garments or leather armor. She wears her brown hair down. She has gleaming, smiling violet eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She has a small toy that she constantly fidgets with.

History: She was born into a rich family. She dropped out of school before completing her studies. She now mingles about in high society.

Motivation: Wants to work out more often; and she is greedy

Ideals: Logical, Athletic. Flaws: Addict. Bonds: Religious, Rich. Occupation: Masseuse

Voice: growls and snarls, animalistic

Attributes [hide]

Naivara Koehlanna, Female Elf Rogue 1
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 14
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 5 (-3)6 (-2) 11 (+0)10 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 140 gp.


Social Check DCs


John Richie, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a grey coat over a green low-cut shirt, and a broad hat upon his head. He is an epitome of beauty. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Blacksmith, who enjoyed hunting, John was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. John took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Fighting. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

John Richie, Male Human Aristocrat 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)10 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 150 gp. Star rose quartz (60 gp).


Social Check DCs


Gilbert Shelby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tight fitting brown shirt and pants. He is bald on top and has large golden tufts of hair around his ears. His blue eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He plays an instrument quite well.

History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Weaver

Voice: Aggressive tone

Attributes [hide]

Gilbert Shelby, Male Human Expert 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)11 (+0) 14 (+2)9 (-1)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bathin Blur, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. His hair, while still mostly brown, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 5 years.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult.

Ideals: Joker. Bonds: Job, Slave, Immigrant. Occupation: Doctor

Voice: Aggressive tone

Attributes [hide]

Bathin Blur, Male Tiefling Ranger 1
Medium (6'5") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)5 (-3) 11 (+0)9 (-1)
Skills History -1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 sp.


Social Check DCs

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