Zepar Divinity, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and a wedding ring on his right hand. His hair, while still mostly white, has prominent grey streaks. His skin is flawless and his red eyes scan people very quickly.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Flattery will make him almost putty in your hands.
History: Sold as a small child to a brothel owner, Zepar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. Some 2 years later his spouse died after the birth of his son. Heartbroken, Zepar never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark
Ideals: Passionate. Flaws: Selfish. Bonds: In love, Attractive, Mentor, Adventurer. Occupation: Assassin
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 4 Thunderstones.
Crampernap Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, and carries monstrous two handed axes. His red hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As long as the job gets done he does not care how it got done.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Crampernap fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Professionalism. Flaws: Insane, Shy. Bonds: Attractive. Occupation: Gardener
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 50 gp.
Euron Violence, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears a well pressed and immaculate suit (or dress). His left hand appears badly burned and disfigured. His red hair is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He pushes his goals aggressively. He is also a coward if confronted.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He doesn't get along with people that don't share his tastes; and he is currently in port desperately looking for someone to get him out
Ideals: Impeccable. Flaws: Fearful, Insane. Bonds: Slave. Occupation: Body Guard
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 11 (+0) | 7 (-2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 3000 cp. 1 Holy water.
Pûg Read, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears black painted combat armor at almost all times. He has styled his brown hair well, parting it to the left. This brown eyed westerner is not easily forgotten.
Personality: He is a Seamstress first and foremost. He believes firmly that knowledge should be universal. He is lazy, self-centered, vain, and jealous.
History: Pûg was born in the west. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Sabotage a competitor; and to be a painter again
Ideals: Persistence. Flaws: Selfish, Disease. Bonds: Job. Occupation: Seamstress
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 10 (+0) | 9 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 20 gp. Sardonyx (60 gp). 1 Masterwork Common Melee.
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