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NPC Generator

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Advanced [show]


Adran Thompson, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a dagger on it. His blonde hair is cut short with large spiked bangs in the front. His blue unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: Sold as a small child to a wizard, Adran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adran took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends.

Ideals: Philantrophist, Persistence. Flaws: Disease. Bonds: Attractive, Mentor, Nature. Occupation: Knight

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Adran Thompson, Male Half-Elf Bard 2
Medium (5'9") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)11 (+0) 7 (-2)7 (-2)
Skills History +2, Medicine +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 210 gp. 1 Breastplate.


Social Check DCs


Carrie Rothenel, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He usually wears his blue robe and has his flail always slung over his shoulder. His hair is auburn and curly. His fierce amber eyes like to dwell on things.

Personality: Stoic and calm, he prefers to meditate than take action. He has all his life been fascinated with music.

History: The child of western immigrants he idolized his father. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He left for the west, certain he would find work there.

Motivation: His religion dominates his actions.

Ideals: Disciplined, Artistic. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Dilettante

Voice: Uses lots of figures of speech

Attributes [hide]

Carrie Rothenel, Male Elf Barbarian 1
Medium (5'0") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 4 (-3)12 (+1) 8 (-1)11 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


William Windsor, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long blonde hair kept up in a rat tail. His amber eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is afraid of women and trembles around them

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To share knowledge with the world; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Logical. Flaws: Shy. Bonds: Adventurer, Enemies, Slave. Occupation: Masseuse

Voice: pre-pubescent

Attributes [hide]

William Windsor, Male Human Expert 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)11 (+0) 9 (-1)9 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 400 sp. Carnelian (60 gp). 1 Banded mail.


Social Check DCs


Lidda Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing colorful clothing, dressed as a Barkeep. Her red hair is greying along the sides and has receded to reveal a widow's peak. She has hazel eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is able to fit into much smaller and tighter spaces than normal.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Barkeep arts, while her father instructed her in etiquette, music and courtly manner. A freak accident while working with her Interpreter mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is greedy.

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

Lidda Brightmoon, Female Halfling Adept 2
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)12 (+1) 13 (+1)7 (-2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 gp.


Social Check DCs

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