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NPC Generator

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Advanced [show]


Gesrethe Esstyrlynn, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is dressed in a clean green cloak covering her clean studded leather. Her long rusty crest is drawn into a two foot long braid. Her face is covered beneath a completely black helmet.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her parents enrolled her in a Rogue school at a young age so that she could practice her necromantic talents. She has since lost track of the people in her past.

Motivation: Her religion dominates her actions; and to unite with her brother

Ideals: Athletic, Joker, Gifted. Bonds: Family, Religious. Occupation: Map Maker

Voice: Middle-eastern accent

Attributes [hide]

Gesrethe Esstyrlynn, Female Dragonborn Rogue 1
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)14 (+2) 11 (+0)9 (-1)
Skills Athletics +1, Religion +4
Senses Passive Perception 10
Languages Common, Infernal, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +4

Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sekhmet Temperance, Female Tiefling [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a moderate pudge and is not very fit. Her silver hair is smooth and relatively long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She can't help but pocket interesting objects she comes across

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Joker. Flaws: Insane. Bonds: Rich, Criminal record, Military. Occupation: Performer

Voice: Hissing voice

Attributes [hide]

Sekhmet Temperance, Female Tiefling Commoner 1
Medium (5'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)10 (+0) 13 (+1)10 (+0)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 120 gp.


Social Check DCs


River In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is well dressed, but even with her fine clothing she looks run-down. Her fur is cinnamon and very short. Her amber eyes are passionate and lively.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: A powerful necromancer made her what she is. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. Since then, she has sought to make the best of life.

Motivation: To pay off her debts.

Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Mentor, Debt. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

River In the Wind, Female Tabaxi Sorcerer 1
Medium (6'4") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)8 (-1) 6 (-2)8 (-1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Sora Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and is pretty ugly. Her brass crest is slicked back into a classic pompadour. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She dislikes all the random violence that takes place in the north. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born in the north to a Painter, Sora learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Painter work with an outfit from a few towns over. Painter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Painter job now, and dutifully fulfills any obligations she has.

Motivation: Balancing her hectic life and new Painter responsibilities is difficult.

Ideals: Pacifist. Flaws: Ugly, Insomniac, Fearful. Bonds: Job. Occupation: Painter

Voice: High pitched, excited

Attributes [hide]

Sora Mohradyllion, Female Dragonborn Commoner 1
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)9 (-1) 6 (-2)12 (+1)
Skills Intimidation +3, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 30 gp.


Social Check DCs

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