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NPC Generator

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Advanced [show]


Tricking Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin yellow vertical stripes and red pants. His yellow fur is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also hits on women, regardless of circumstances.

History: A powerful wizard made him what he is. A freak accident while working with his Glassblower father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To settle down with his crush; and to end his boredom

Flaws: Ugly, Mundane, Disease. Bonds: Has a crush, Mentor. Occupation: Armorer

Voice: Uses sign language

Attributes [hide]

Tricking Of Claws, Male Tabaxi Fighter 1
Medium (6'5") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)9 (-1) 6 (-2)11 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Zepar Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears a black cloak and cross-gartered brown stockings. He has dyed his greying purple hair a little too much giving a sharp purple color. He has gleaming, smiling silver eyes.

Personality: He is a Farmer first and foremost. He believes firmly that knowledge should be universal. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born in the south, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He became a Farmer soon after.

Motivation: Expand his business.

Flaws: Insane. Bonds: Poor, Job, Criminal record, Immigrant. Occupation: Farmer

Voice: Voice breaks

Attributes [hide]

Zepar Serenity, Male Tiefling Monk 1
Medium (5'8") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)15 (+2) 12 (+1)13 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Cory Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and carries warhammers. He has a very tight haircut. His eyes are amber and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Cory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Architect job and began his own company from there.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Pacifist. Flaws: Mundane, Insane. Bonds: Job. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Cory Tattersall, Male Human Paladin 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)12 (+1) 7 (-2)12 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 60 gp.


Social Check DCs


Senteq Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is tall, broad shouldered and powerfully built. With a patchy chestnut beard and wild chestnut hair. His eyes are blue and beady.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful necromancer made him what he is. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found.

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Mentor, Family. Occupation: Bowyer

Voice: Hissing voice

Attributes [hide]

Senteq Quillsharpener, Male Gnome Expert 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 19 (+4)11 (+0) 13 (+1)12 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs

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