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NPC Generator

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Advanced [show]


Cloak Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He is dressed in earthy colors with a pastel and black handkerchief worn on his left side. His yellow fur is lengthy. His fierce blue eyes like to dwell on things.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Cloak hails from a village terrorized by goblins. Like his father and his sister before him, after school he went straight into learning to become a Sage. He has worked as a Sage like his father before him.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Justice. Flaws: Racist, Insane. Bonds: Attractive, Enemies, Job. Occupation: Sage

Voice: Slurs words

Attributes [hide]

Cloak Mirror, Male Tabaxi Rogue 1
Medium (5'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 9 (-1)7 (-2) 7 (-2)7 (-2)
Skills Intimidation +0, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: 100 sp.


Social Check DCs


Peter Hornsby, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a worn and beaten armor. He wears a Stetson hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Peter lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: He feels kind of lost in life; and to reunite with his absent father

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Family, Immigrant. Occupation: Sculptor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Peter Hornsby, Male Human Bard 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 9 (-1)14 (+2) 9 (-1)9 (-1)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Undercommon, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 150 gp. 1 Breastplate.


Social Check DCs


Alexandre Astley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his mace ready. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He feeds upon the attention of others.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alexandre took refuge in the large cave and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Entrepeneur. Flaws: Insomniac. Bonds: Nature, Attractive. Occupation: Apothecary

Voice: Posh accent

Attributes [hide]

Alexandre Astley, Male Human Bard 2
Medium (5'6") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)5 (-3) 13 (+1)9 (-1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 80 gp.


Social Check DCs


Dustin Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. His blonde hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Dustin was born the youngest of three triplets. Dustin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Flaws: Ugly, Shy. Bonds: Military, Family, Nature. Occupation: Courier

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dustin Floshem, Male Half-Elf Fighter 1
Medium (5'9") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)13 (+1) 14 (+2)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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