Yevelda Riley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a white and green handkerchief worn on her left side. She has a slight overbite and is overall scrawny. She sports a flattop hair cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Her parents moved while she was still in utero so she is the first generation to be born here. Yevelda was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Yevelda decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Since then, she has sought to make the best of life.
Motivation: She has a crush on the local Mortician; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Immigrant, Criminal record, Has a crush. Occupation: Gardener
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: Zircon (20 gp). 1 Good lock.
Balimaar Burrows, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His hair is auburn and very short. His green eyes are passionate and lively.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Balimaar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: The child of western immigrants he idolized his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers
Flaws: Selfish. Bonds: Attractive, Family, Immigrant. Occupation: Banker
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 30 pp.
Trym Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her silver hair is lengthy and is close to two feet long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She served in the navy to pay for her family's outstanding loans. She was taken from her home at a very young age. She has been a successful dealer in antiques buying low and selling high.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Military, Slave, Adventurer. Occupation: Dilettante
Voice: Scottish accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 70 gp.
Three In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is portly but not overly obese. His red fur is long and unkept. His ears are large.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a pair of adventurers, Three grew up listening to his mother's many stories. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better kind of golem.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature, Adventurer. Occupation: Blacksmith
Voice: Italian accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 6 (-2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 gp.
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