Kelter Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a top hat to cover his moderate length blonde hair. He is baby faced.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to make almost anything out of random pieces of junk.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Kelter was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Assassin. He left for the east, certain he would find work there.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Opinionated, Gifted. Bonds: Immigrant. Occupation: Assassin
Voice: American accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 8 (-1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp. 1 Breastplate.
Lagazi Law, Female Half-Orc [Permalink]
Personal [hide]
Description: She is typically in her Miller uniform. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has done her best to style her black hair to look like a famous performer. Her brown unseeing eyes seem to look past you.
Personality: She is witty, but her monotone delivery comes off as unnerving A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Lagazi was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A freak accident while working with her Junk Dealer father left her crippled. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She has a rivalry with the Church that dominates her actions; and balancing her hectic life and new miller responsibilities is difficult
Ideals: Joker. Flaws: Disease. Bonds: Job, Religious, Poor. Occupation: Miller
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 pp. 1 Simple lock.
Amnon Absence, Male Tiefling [Permalink]
Personal [hide]
Description: This man is renowned for his bright black suits and hats, and sports empty pouches on his belt. His blue hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Amnon was born in the south. At a young age he loved to build and create. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He struck the Doctor job and began his own company from there.
Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Job, Adventurer. Occupation: Doctor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Infernal, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 4000 cp. Golden yellow topaz (300 gp). 1 Masterwork Heavy wooden shield.
Thomas Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His red hair is greying along the sides and has receded to reveal a widow's peak. His green unseeing eyes seem to look past you.
Personality: Eccentric and domineering, Thomas will drive conversation. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. Thomas was born on a far western desert where he grew up under the tutelage of his father, an expert Miller. He left for the west, certain he would find work there.
Motivation: Money/treasure; and he'd like to take his coworkers down a peg
Ideals: Extrovert, Gifted. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Miller
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 3000 cp.
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