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Advanced [show]


Fibblestib Daergel, Male Gnome [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He wears his golden hair up in a very large beehive style do. His ears are large.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Antagonistic. Bonds: Religious, Immigrant, Guardian. Occupation: Masseuse

Voice: Dutch accent

Attributes [hide]

Fibblestib Daergel, Male Gnome Wizard 1
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 14 (+2)10 (+0) 6 (-2)8 (-1)
Skills Acrobatics -1, Intimidation +1
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Trey Addington, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. He has a moderate pudge and is not very fit. His chestnut hair is smooth and relatively long. His half smiles and green eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the west, but his parents moved at a very young age to the east. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is currently in port desperately looking for someone to get him out; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Addict. Bonds: Attractive, Rich, Immigrant, Criminal record, Slave. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Trey Addington, Male Human Rogue 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 10 (+0)7 (-2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Mardnab Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. Her hair is red and very short. Her face is scarred and worn.

Personality: She is business-like. She takes instructions and follows them to the letter. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Mardnab was born on a far southern plains where she grew up under the tutelage of her father, an expert Sellsword. She moves from town to town, unable to find a place to settle.

Motivation: Regain custody of her daughter; and to unite with her brother

Ideals: Professionalism. Flaws: Ugly. Bonds: Immigrant, Family, Slave. Occupation: Sellsword

Voice: Boston accent

Attributes [hide]

Mardnab Horcusporcus, Female Gnome Ranger 1
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)13 (+1) 10 (+0)16 (+3)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 3000 cp. 2 Holy water.


Social Check DCs


Hillanot Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she likes to wear black tank tops with green skirt. Her rusty crest is still thick. Her skin is flawless and her red eyes scan people very quickly.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: The child of southern immigrants she idolized her father. She made a point of taking high paying jobs and getting most of it up front. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Flaws: Impulsive. Bonds: Attractive, Enemies, Immigrant, Adventurer. Occupation: Farmer

Voice: Sighs a lot, exhausted

Attributes [hide]

Hillanot Orexijandilin, Female Dragonborn Warlock 2
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)9 (-1) 9 (-1)18 (+4)
Skills Animal Handling +1, Deception +6
Senses Passive Perception 9
Languages
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 260 gp. 4 Smokesticks.


Social Check DCs

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