Pearl Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears rags and sports a simple walking cane. Her blonde hair is lengthy and is close to two feet long. Her brown eyes are passionate and lively.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Sailor mother left her crippled. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To share knowledge with the world; and to end her boredom
Ideals: Entrepeneur, Logical. Flaws: Mundane, Disease, Insomniac. Bonds: Poor. Occupation: Gardener
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 6 (-2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Gnome, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. White pearl (70 gp).
Mhurren Prescott, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his red hair well, parting it to the right. His brown eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a pair of adventurers, Mhurren grew up listening to his mother's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his absent mother; and he wants to meet his childhood hero
Ideals: Athletic, Joker, Opinionated. Bonds: Adventurer, Family. Occupation: Bellfounder
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 1)
Armor Class 7
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 5 (-3) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
Possessions: 110 gp. 1 Masterwork Light wooden shield.
Jo Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is dressed in a clean white cloak covering her clean studded leather. She sports golden long hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She never swears and excessively uses polite adverbs when speaking. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Jo was born into a poor family. Growing up, she dreamt of becoming a Expert, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Expert in service of a powerful lord somewhere. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Optimist. Bonds: Poor, Immigrant, Adventurer, Mentor. Occupation: Painter
Voice: Old Prospector
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
Possessions: 90 gp. Malachite (11 gp).
Luthra Gummen, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'2". She wears a blue collared shirt and yellow skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt, and her gloved hand is found clutching a bow. Her golden hair is long and unkept. Her eyes are a pleasant violet.
Personality: She is overprotective of those who hire her services. She is a logical person and will generally grow upset if things defy logic and science.
History: She comes from a rich southern family. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Addict. Bonds: Guardian, Rich. Occupation: Courier
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 9 (-1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 5000 cp. Red-brown spinel (130 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!