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NPC Generator

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Advanced [show]


Art Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she is dressed in an above average manner. She keeps her orange fur in a pixie cut. Her skin is flawless and her blue eyes scan people very quickly.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. A true patriot, Art would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born to a poor family in the city she treasured whatever gifts she got. She was taken as a slave by a traveling circus and forced to perform She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Emotional. Bonds: Attractive, Military, Poor, Slave. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Art Mist, Female Tabaxi Fighter 1
Medium (4'8") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)9 (-1) 10 (+0)12 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Gurdis Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'1" and is a bit bulky. She is very muscular particularly in the legs. She wears skinny pants and wears a brown and white robe with the hood down. She has wavy chestnut hair. Her eyes are a pleasant violet.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is able to make almost anything out of random pieces of junk.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has never given up on her dancing dream.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Artistic, Logical. Bonds: Mentor. Occupation: Guard

Voice: Spits words with contempt

Attributes [hide]

Gurdis Helcral, Female Dwarf Adept 1
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)9 (-1) 13 (+1)10 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 10 pp.


Social Check DCs


Merihim Despair, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large black mantle and cape that has been intricately interwoven into his brown robe. His purple hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their son. He worked as a Bather, and he later adopted a second son.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Family, Rich. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Merihim Despair, Male Tiefling Barbarian 2
Medium (6'0") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 8 (-1)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Athletics +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1 Masterwork studded leather.


Social Check DCs


Warryn Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: A 3'4" eastern man, he wears a blue shirt with thin violet vertical stripes and green pants. He has a small bristly mustache and wavy golden hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Warryn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting. Flaws: Antagonistic. Bonds: Guardian, Nature, Rich. Occupation: Shoemaker

Voice: Speaks in third person

Attributes [hide]

Warryn Nucklestamp, Male Gnome Paladin 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)12 (+1) 11 (+0)15 (+2)
Skills Athletics +0, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 150 gp.


Social Check DCs

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