Vicky Fasharash, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears her hair in dreadlocks. She wears large thick round spectacles.
Personality: She is business-like. She takes instructions and follows them to the letter. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born into a rich family. She took every job she could get her hands on, but the opportunities for Half-Elves in the west were limited. She has gone from town to town working and never settling down anywhere, but has fallen for a local Ruler. She hasn't told them the truth, but wants to settle down with them.
Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Professionalism, Entrepeneur. Bonds: Rich, Immigrant, Has a crush, Criminal record. Occupation: Stylist
Voice: Thin and wheezing
Attributes [hide]
Medium (4'7") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 5 (-3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp. Black velvet mask with numerous citrines (60 gp). 1 Masterwork Uncommon Weapon.
Isabella Van Es, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She wears a brown vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her brown boots flare out at the collars. She has a hunchback. She has done her best to style her red hair to look like a famous performer. She tend to wears goggles to shield her eyes.
Personality: She has a massive crush on the younger sibling of the Marshal who has hired her part-time. She is a bit of a xeno-phobe, disliking non-Humans.
History: The child of a Slave Trader, who enjoyed hunting, Isabella was taken on many hunting expeditions. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has been saving her money to try and buy her sister's freedom.
Motivation: She's attracted to the PC; and find a way to reverse the transformation of her sister
Flaws: Ugly, Racist. Bonds: Has a crush, Nature, Family. Occupation: Marshal
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 8 (-1) | 10 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 90 gp. 1 Silver holy symbol.
Egelina Huxley, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman very much looks the part of a Miller. Her tied-back hair is golden. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in the east her family was never financially stable. Like her mother and her brother before her, after school she went straight into learning to become a Miller. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Insane. Bonds: Job, Attractive, Criminal record, Poor. Occupation: Miller
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 6 (-2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Climber’s kit.
Gorga Rodney, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her attire stands in sharp contrast to her kukri, which is beautifully polished and possesses an ornate carving of a clover on it. Her hair is chestnut, silky, and of moderate length. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She is fixated on the number 88. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born several months after her father was called into army service. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army
Flaws: Insane, Fearful. Bonds: Attractive, Military, Adventurer. Occupation: Performer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
