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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Trail Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown fur. He likes to wear brown tank tops with tan pants. He has a hunchback. He wears a top hat to hide his balding. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the south his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Poor. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Trail Of Shadows, Male Tabaxi Monk 1
Medium (6'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 12 (+1)11 (+0) 12 (+1)6 (-2)
Skills Performance +0, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Irann Floshem, Female Elf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her golden hair is braided into rings. She wears large thick round spectacles.

Personality: She is extraordinarily eccentric. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Irann was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Irann fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with her brother.

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Family. Occupation: Stylist

Voice: Tuts and clicks tongue

Attributes [hide]

Irann Floshem, Female Elf Commoner 1
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)13 (+1) 8 (-1)15 (+2)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4

Possessions: 20 gp.


Social Check DCs


Millicent Tewksbury, Female Human [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She is dressed in an above average manner. Her whole body is exceptionally muscular. Her hair is chestnut and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is happy with her job as a Stableman. She turns her eye from what people do, preferring to live and let live. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born in the north, but her parents moved at a very young age to the south. Her childhood dream was to be a Baker, but she was a colossal failure. She now owns her own business.

Motivation: To get a good night's sleep; and wants to open a new tavern

Flaws: Insomniac, Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Millicent Tewksbury, Female Human Warlock 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 6 (-2)12 (+1) 15 (+2)9 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 300 sp. 1 Bullseye lantern.


Social Check DCs


Oriel Ainsley, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is dressed in an above average manner. Her long brown hair is drawn into a two foot long braid. Her gray eyes lackadaisically let the world flow into them.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She also has developed a complete distrust of the Animal Trainer profession.

History: Oriel hails from a village terrorized by brigands. Oriel was born on a far western desert where she grew up under the tutelage of her mother, an expert Architect. She left for the west, certain she would find work there.

Motivation: To be a Animal Trainer again; and a deep hatred of brigands

Ideals: Joker. Bonds: Attractive, Job, Enemies, Immigrant. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Oriel Ainsley, Female Human Paladin 2
Medium (6'1") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)14 (+2) 11 (+0)9 (-1)
Skills Athletics +0, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs

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