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NPC Generator

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Advanced [show]


Pijjirik Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. He has dyed his greying copper crest a little too much giving a sharp copper color. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. Since then, he has sought to make the best of life.

Motivation: Sabotage a competitor; and he feels threatened by others

Ideals: Optimist, Fighting. Flaws: Mundane, Fearful. Bonds: Job. Occupation: Tailor

Voice: Speaks with squeezed throat

Attributes [hide]

Pijjirik Raghthroknaar, Male Dragonborn Ranger 2
Medium (6'5") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)3 (-4) 11 (+0)12 (+1)
Skills Arcana -2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 70 pp.


Social Check DCs


Koth Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. He has a long blonde beard with little hanging trinkets. His blue eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the east. He has a habit of throwing himself into exceedingly dangerous situations.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: To prove his worth to the world; and further expansion of business

Ideals: Pacifist. Flaws: Impulsive. Bonds: Military, Job. Occupation: Tanner

Voice: Speaks with squeezed throat

Attributes [hide]

Koth Kensley, Male Half-Orc Paladin 1
Medium (6'5") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Orc, Goblin, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 60 gp.


Social Check DCs


Quarion Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet tunic with grey highlights, and long blue pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. He has golden hair. He is very pretty but has cold, dead eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born at the edge of vast island. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants revenge against giants; and he wants to meet his childhood hero

Ideals: Fighting. Bonds: Attractive, Has a crush, Adventurer, Nature, Enemies. Occupation: Beggar

Voice: Spanish accent

Attributes [hide]

Quarion Dumph, Male Half-Elf Wizard 3
Medium (5'11") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)15 (+2) 13 (+1)8 (-1)
Skills Persuasion +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp.


Social Check DCs


Sybil Budd, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She has a large brown mantle and cape that has been intricately interwoven into her tan robe. Her brown hair is smooth and relatively long. Her amber eyes dart from person to person to random spaces in the air.

Personality: She speaks before she thinks and is too direct. She is lazy and tries to find solutions quickly.

History: Sybil was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better kind of golem.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Flaws: Ugly, Impulsive, Lazy. Bonds: Poor, Adventurer. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Sybil Budd, Female Human Paladin 2
Medium (6'0") Human, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 6 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 4 (-3)11 (+0) 14 (+2)15 (+2)
Skills History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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