Mardnab Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. She is an epitome of beauty. With wild white hair. Her face is covered beneath a completely black helmet.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: From birth she was tutored by a cruel and relentless mentor. Through the years after Mardnab was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Mardnab's father didn't care for her much, and the feeling was mutual. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Many goblins want her driven away.
Flaws: Antagonistic. Bonds: Attractive, Enemies, Mentor. Occupation: Junk Dealer
Voice: German accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 19 (+4) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp. Jade (150 gp).
Varis Othronus, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it and is in decent physical shape. He wears his brown hair down. He has several tiny amber earrings on each ear.
Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Varis lived on a farm with his father, near the main road leading to a nearby town. Varis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Varis decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has set out to sabotage the competition.
Motivation: Seeks redemption.
Flaws: Ugly. Bonds: Rich, Job, Family, Criminal record. Occupation: Herbalist
Voice: Old Prospector
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 6 (-2) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp.
Isabella Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears just a yellow suit. Her red hair has been sun bleached extensively. She wears large thick round spectacles.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She always tries to repair and not replace. It was this mentality that drove her into the Spice Merchant business.
History: Isabella was raised in a hard working conservative environment. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Marry her brother to traveling adventurers; and she has comitted a past crime that haunts her to this day
Ideals: Persistence. Flaws: Emotional. Bonds: Job, Criminal record, Family. Occupation: Spice Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp. Golden yellow topaz (300 gp).
Ruloth Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'4" and wears a weathered and beat up set of banded mail beneath an oversized black coat. Her right hand appears badly burned and disfigured. She wears her bronze crest up. Her eyes are red.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Ruloth was born on a far western desert where she grew up under the tutelage of her father, an expert Slave Trader. She moves from town to town, unable to find a place to settle.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Antagonistic. Bonds: Slave, Immigrant. Occupation: Slave Trader
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 5 (-3) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 800 sp. Silver chalice with lapis lazuli gems (130 gp). 1 Superior lock.
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