Hecat Sage, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who wears skinny pants and wears a green and brown robe with the hood down, she is not a threatening figure. Her chestnut hair is slicked back into a classic pompadour. Her face is scarred and worn.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her sister recently and the two have been together since.
Motivation: She wants revenge against giants.
Flaws: Ugly, Antagonistic. Bonds: Family, Religious, Enemies. Occupation: Seamstress
Voice: Timid voice
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. 1 Masterwork studded leather.
Anne Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 3'2". She is well dressed, constantly wearing a red suit, grey shirt, and violet tie, and her gloved hand is found clutching a shortspear. She has no hair. Her green eyes lackadaisically let the world flow into them.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She would rather hide behind her crafts than deal with other people.
History: Gifted from a young age, Anne studied abroad. She helped her father out around the business and became quite the natural. She tends to her Stableman job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Artistic, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Stableman
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp. Obsidian (10 gp).
Morana Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a long, brown, dusty cloak. Her hair is golden and very short. Her brown unseeing eyes seem to look past you.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Morana was born with her mother's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Joker, Fighting. Flaws: Disease, Insane. Bonds: Criminal record, Attractive. Occupation: Fisher
Voice: Indian accent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1 Banded mail.
Lone Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel tunic with white highlights, and long yellow pants that bunch up around his shoes. He is portly but not overly obese. His yellow fur is smooth and relatively long. His eyes are a pleasant green.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a pair of adventurers, Lone grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He tends to his Tailor job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Flaws: Impulsive. Bonds: Enemies, Adventurer, Job. Occupation: Tailor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 pp. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!
