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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Thea Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'9" when asserting herself. Her golden hair is still thick. Her face is covered beneath a completely black helmet.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Thea was raised in a hard working conservative environment. Her father was very strict, and drilled into her lessons on being the perfect lady. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Servant

Voice: Gruff and masculine

Attributes [hide]

Thea Wildheart, Female Halfling Rogue 2
Small (2'9") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 5 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 5 (-3)13 (+1) 12 (+1)13 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 sp. 3 Holy water.


Social Check DCs


Jane Redfield, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has shaved her head bald. She has a tattooed face.

Personality: Jane wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... She also hits on women, regardless of circumstances.

History: She was born to a criminal king-pin and mafia family She moved out west to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She's attracted to the PC; and she is currently in port desperately looking for someone to get her out

Ideals: Disciplined. Bonds: Rich, Immigrant, Has a crush, Criminal record, Slave. Occupation: Adventurer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Jane Redfield, Female Human Wizard 2
Medium (5'4") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 14 (+2)10 (+0) 11 (+0)8 (-1)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 310 gp.


Social Check DCs


Nimble Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and sports empty pouches on her belt. She has moderate length cinnamon fur. Her amber unseeing eyes seem to look past you.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: Born to a pair of adventurers, Nimble grew up listening to her father's many stories. Cursed with a spirit at a very young age, Nimble has worked very hard to control her curse. She inherited the family business which she has now maintained for 2 years.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Artistic. Flaws: Disease. Bonds: Rich, Job, Family, Adventurer. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Nimble Mirror, Female Tabaxi Warrior 1
Medium (5'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)9 (-1) 10 (+0)15 (+2)
Skills Arcana +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp. Tiger eye turquoise (13 gp).


Social Check DCs


Bork Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long blonde hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He doesn't get along with people that don't share his tastes; and to share knowledge with the world

Ideals: Impeccable, Logical, Gifted. Bonds: Attractive, Poor. Occupation: Bellfounder

Voice: Speaks with back of mouth

Attributes [hide]

Bork Heiser, Male Half-Orc Paladin 2
Medium (5'5") Half-Orc, Chaotic Evil (CR 2)
Armor Class 7
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Deception +4, Religion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 220 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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