Adelaide Upton, Female Human [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a brown suit, grey shirt, and black tie. She has white hair. Her eyes are blue.
Personality: Eccentric and domineering, Adelaide will drive conversation. When she's not drinking or sleeping the drinks off, she's doing music.
History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Adelaide was left her father's suit of armor and trained in its use and care. She has built up a small fortune and can afford her own way.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Ideals: Extrovert, Artistic. Bonds: Military, Rich, Attractive. Occupation: Bather
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +4
Possessions: Just what you see.
Oren Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 2'11". He is dressed in earthy colors with a red and brown handkerchief worn on his left side. He keeps his red hair in a pixie cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He is harsh and unforgiving.
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Oren took refuge in the ruined castle and found the beat up mace and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Addict, Antagonistic, Secretive. Bonds: Job, Nature. Occupation: Shipwright
Voice: High pitched and raspy
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 700 sp.
Avice Allerton, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her golden hair is styled in orderly dreadlocks. Her fair skin shows little sign of her aristocratic breeding.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born blind and as such lacked many opportunities for work. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Avice grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Avice. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is content
Flaws: Mundane, Disease. Bonds: Attractive, Military, Criminal record. Occupation: Servant
Voice: Sleepy voice
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Ishte Cacophony, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman is generally well dressed albeit a few years behind the times. Her hair is brown and curly. Her silver eyes have a joyful gleam in them most of the time.
Personality: She speaks before she thinks and is too direct. She receives visions of the future at random moments
History: She was born to loving parents in a slum to the east. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was granted necromantic powers by her dying sister.
Motivation: To prove her worth to the world; and she is terrified, and will act out of fear
Ideals: Gifted. Flaws: Impulsive, Fearful. Bonds: Attractive, Poor. Occupation: Sage
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 20 gp.
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