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NPC Generator

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Advanced [show]


Gennal Starks, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, but even with his fine clothing he looks run-down. His white hair is cut jaggedly and amateurishly. He has amber eyes and a yellow hat with a black feather.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a plains tribe. Gennal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and expand his business

Ideals: Joker. Bonds: Attractive, Nature, Job. Occupation: Baker

Voice: Ums and uhs a lot

Attributes [hide]

Gennal Starks, Male Half-Elf Commoner 1
Medium (5'8") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)11 (+0) 15 (+2)11 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp. Finely wrought small gold bracelet (60 gp).


Social Check DCs


Millicent Byron, Female Human [Permalink]

Personal [hide]

Description: She wears a grey cloak and cross-gartered blue stockings. She has a very tight haircut. She tend to wears goggles to shield her eyes.

Personality: She is almost excessively polite to everyone, even when angry. Millicent is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She comes from a rich western family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cartwright work with an outfit from a few towns over. Cartwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Wants to have a good time and be beloved; and she is unsatisfied with her job

Ideals: Optimist. Flaws: Shy. Bonds: Family, Rich, Job. Occupation: Cartwright

Voice: Hard of hearing, loud

Attributes [hide]

Millicent Byron, Female Human Cleric 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)12 (+1) 9 (-1)13 (+1)
Skills Medicine +1, Nature +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Salanop Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is typically in her Tailor uniform. Her auburn hair is cut jaggedly and amateurishly. Her violet eyes peer out from beneath her feathered blue hat.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born a particularly ugly child, much to the horror of her parents. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Salanop took refuge in the old dungeon and found the beat up bastard sword and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Beggar again.

Flaws: Ugly, Forgetful. Bonds: Job, Immigrant, Nature. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Salanop Musgraben, Female Gnome Adept 3
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 11 (+0)12 (+1) 5 (-3)13 (+1)
Skills Performance +3, Sleight of Hand -1
Senses Passive Perception 7
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp.


Social Check DCs


Prosperine Doubt, Female Tiefling [Permalink]

Personal [hide]

Description: She wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greataxe, just in case. She has a slight overbite and is overall scrawny. Her chestnut hair is matted, messy, and big. She tend to wears goggles to shield her eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To share knowledge with the world; and her religion dominates her actions

Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Spice Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Prosperine Doubt, Female Tiefling Adept 1
Medium (6'4") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 70 gp.


Social Check DCs

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