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NPC Generator

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Advanced [show]


Jelenneth Larson, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She wears a yellow collared shirt and white skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She has dyed her greying white hair a little too much giving a sharp white color. She is very pretty but has cold, dead eyes.

Personality: She can speak with the recently deceased. Further she is a bit of a stoner and is frequently out of it.

History: Jelenneth lived on a farm with her father, near the main road leading to a nearby town. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and obtaining odd cultural tabaxi artifacts is her passion

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Family, Adventurer. Occupation: Baker

Voice: Cold and demanding tone

Attributes [hide]

Jelenneth Larson, Female Half-Elf Adept 1
Medium (4'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)15 (+2) 15 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Therlin Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her monstrous two handed axe. Her red hair is knotted and matted. She wears crescent spectacles with a black brim.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born into a rich family. From there she went from mercenary job to mercenary job. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is terrified, and will act out of fear; and she wants to meet her childhood hero

Ideals: Optimist. Flaws: Fearful. Bonds: Rich, Adventurer. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Therlin Battlehammer, Female Dwarf Sorcerer 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 800 sp.


Social Check DCs


Maynild Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears yellow painted combat armor at almost all times. With wild red hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a Spice Merchant first and foremost. She believes firmly that knowledge should be universal. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Spice Merchant for the past few years.

Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult; and expand her business

Ideals: Logical. Flaws: Disease. Bonds: Job, Rich. Occupation: Spice Merchant

Voice: American accent

Attributes [hide]

Maynild Horineth, Female Half-Elf Ranger 1
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)8 (-1) 10 (+0)10 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 800 sp.


Social Check DCs


Rieta Serenity, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a custom-built plate barding that's adorned with black lining and desert motifs. She has done her best to style her white hair to look like a famous performer. Her gold unseeing eyes seem to look past you.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is able to make almost anything out of random pieces of junk.

History: She was born in the north, but her parents moved at a very young age to the east. She helped her father out around the business and became quite the natural. She struck the Beggar job and began her own company from there.

Motivation: She is unsatisfied with her job.

Ideals: Gifted. Flaws: Disease, Ugly. Bonds: Immigrant, Job. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

Rieta Serenity, Female Tiefling Monk 1
Medium (5'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)14 (+2) 10 (+0)9 (-1)
Skills Performance +1
Senses Passive Perception 10
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 20 gp. Jet (110 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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