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NPC Generator

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Advanced [show]


Kite Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His fur is lavender, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a white middle class family as the only child. Kite was born on a far northern island where he grew up under the tutelage of his father, an expert Barkeep. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the north; and he is content

Ideals: Entrepeneur. Flaws: Shy, Mundane. Bonds: Attractive, Immigrant. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Kite Moon, Male Tabaxi Sorcerer 1
Medium (6'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)11 (+0) 8 (-1)16 (+3)
Skills History +2, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 4000 cp.


Social Check DCs


Dreali Siannodel, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear flannel. His hair is blonde, silky, and of moderate length. His green eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered north to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by drow. Dreali was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Joker. Flaws: Disease, PTSD. Bonds: Attractive, Enemies. Occupation: Guard

Voice: Prounounces S like Z

Attributes [hide]

Dreali Siannodel, Male Elf Monk 1
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 6 (-2)5 (-3) 14 (+2)8 (-1)
Skills Intimidation +1, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp. Peridot (40 gp).


Social Check DCs


Hadarai Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears baggy yellow pantaloons and a white scarf. His hair is short and black. He has a tattooed face.

Personality: He is a hateful person. He taunts others and blames them for his problems. Hadarai is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A powerful necromancer made him what he is. He made a point of taking high paying jobs and getting most of it up front. He has been saving his money to try and buy his brother's freedom.

Motivation: To pay off his debts; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Family, Mentor, Adventurer, Debt. Occupation: Slave Trader

Voice: Relaxed voice

Attributes [hide]

Hadarai Ariessus, Male Half-Elf Bard 1
Medium (5'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)11 (+0) 15 (+2)6 (-2)
Skills Animal Handling +4, Stealth +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 30 gp. Hematite (9 gp).


Social Check DCs


Jo High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She keeps her golden hair in a pixie cut. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, she is a well trained Bowyer. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She comes from a rich western family. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jo took refuge in the ruined castle and found the beat up mace and armor she uses now. She has drifted from career to career and currently works as a Bowyer.

Motivation: She wants to meet her childhood hero.

Ideals: Optimist. Bonds: Adventurer, Job, Rich, Nature. Occupation: Bowyer

Voice: Spits and sputters

Attributes [hide]

Jo High-hill, Female Halfling Warlock 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 6 (-2)9 (-1) 11 (+0)12 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Tiger eye turquoise (5 gp).


Social Check DCs

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