Mary Beitz, Female Human [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries a battered sickle and tarnished longbow as well. She sports black long hair. She wears an eyepatch.
Personality: She can speak with the recently deceased. Mary is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Mary was born the youngest of three triplets. A gypsy cursed her at a young age, leading to her ugly appearance. She has been saving her money to try and buy her sister's freedom.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Masseuse
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 110 gp. Large well-done wool tapestry (200 gp).
Eberk Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear grey clothing when he does not wear armor. His silver hair is braided into rings. He has a dull look in his hazel eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. He hasn't told them the truth, but wants to settle down with them.
Motivation: To prove his worth to the world; and he's attracted to the pc
Ideals: Joker, Philantrophist. Flaws: Impulsive. Bonds: Attractive, Nature, Has a crush. Occupation: Hunter
Voice: Breathy voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 8 (-1) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 7000 cp. Lapis lazuli (12 gp). 1 Climber’s kit.
Nurkara Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. Her auburn hair is braided into rings. Her skin is flawless and her gray eyes scan people very quickly.
Personality: Abrasive and pushy, she has a hard time making friends. Nurkara enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her parents enrolled her in a Fighter school at a young age so that she could practice her divine talents. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and many gnolls want her driven away
Ideals: Artistic, Gifted. Flaws: Antagonistic, Hedonist. Bonds: Attractive. Occupation: Ruler
Voice: Pronounces O like U
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 sp. 1 Masterwork Common Melee.
Kithri TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses well, wearing white shirts, loose pants, and blazers most of the time. Her long chestnut hair is drawn into a two foot long braid. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She plays an instrument quite well.
History: Born in a small village she learned the ways of the warrior from her mother. She has had some formal dancing training, and achieved minor success. She left for the east, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Passionate, Artistic, Fighting. Bonds: Attractive, Immigrant. Occupation: Healer
Voice: Middle-eastern accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 6 (-2) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 1 Banded mail.
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