Sheggen Kent, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He has no hair. He wears crescent spectacles with a black brim.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He's also a talented Bookbinder, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Job, In love. Occupation: Jeweler
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 5 (-3) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 200 gp. 1 Masterwork Common Melee.
Thomas Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has a slight overbite and is overall scrawny. With a patchy black beard and wild black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants revenge against illithids; and he uses money and sex appeal to get what he needs
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Enemies, Rich. Occupation: Doctor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
Possessions: 600 sp.
Habor Glory, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a tight green one piece outfit complete with pants, hood, and a cape. He keeps his chestnut hair in a pixie cut. His eyes are likewise white. His teeth are yellowed and unaligned.
Personality: Abrasive and pushy, he has a hard time making friends. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Habor took refuge in the old dungeon and found the beat up halberd and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Nature. Occupation: Miller
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp. Silver comb with moonstones (200 gp).
Pâsh Northcott, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'9" and wears an entirely black suit with brown socks and a vest with buckled shoes. He keeps his long white hair kept up in a rat tail. His violet eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Pâsh isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.
Motivation: Wants to raise his children well; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Fighting. Flaws: Addict. Bonds: Rich, Family. Occupation: Sage
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 3 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 4 (-3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 2900 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!
