Aura Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and he perpetually has his dagger ready. His brown fur is kept up in a ponytail inside a Stetson hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is skeptical of what others tell him and is slow to trust.
History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A strong sense of loyalty to Tabaxi people.
Ideals: Fighting. Flaws: Ugly, Racist, Shy. Bonds: Poor, Religious. Occupation: Spy
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Senteq Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a blue shirt with thin violet vertical stripes and black pants. His red hair is slicked back into a classic pompadour. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Senteq lived on a farm with his father, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has since lost track of the people in his past.
Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion
Ideals: Impeccable. Bonds: Attractive, Family, Job. Occupation: Mayor
Voice: Cold and demanding tone
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Blue quartz (11 gp). 1 Banded mail.
Nithther Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep black leather and dull pastel iron scale mail. His green crest is lengthy and is close to two feet long. His half smiles and gold eyes are beguiling and draw you in.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a white middle class family as the only child. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is not mentally stable, and does not behave rationally; and to end his boredom
Ideals: Logical. Flaws: Depressed, Mundane, Insane. Bonds: Attractive. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 5000 cp. Cloth of gold vestments (120 gp).
Ortegar Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white coat over a green low-cut shirt, and a broad hat upon his head. He carries with him a set of daggers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His red hair and beard is wavy and long. He wears a mask on his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a font of random trivia from the lore and stories he has discovered
History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and a strong sense of loyalty to half-elven people
Ideals: Fighting, Logical. Flaws: Antagonistic, Disease, Racist. Occupation: Navigator
Voice: Irish accent
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp. Obsidian (5 gp).
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