Phelaia Sympathy, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears clothing that is held on in multiple layers but all of it is in poor condition, and sports empty pouches on her belt. Her red hair is singed and shortened. Her eyes are gold and she is always smoking a pipe.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Sold as a small child to a slaver, Phelaia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her sister's freedom.
Motivation: Find a way to reverse the transformation of her sister; and an old rival family wants her found
Flaws: Ugly. Bonds: Poor, Guardian, Family, Mentor. Occupation: Butcher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 400 sp. A roughly beaten golden orb (150 gp).
Direcris Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears a black vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His long bronze crest is drawn into a two foot long braid. His eyes are red and he is always smoking a pipe.
Personality: This man loves poetry and to teach people poetry more than just about anything. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and he is greedy
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Rich, Criminal record. Occupation: Performer
Voice: German accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 sp. Coral (160 gp).
Glim Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and is pretty ugly. His hair is always cut to a buzz. He has gray eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is a font of random trivia from the lore and stories he has discovered
History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Military, Has a crush. Occupation: Actor
Voice: Excited and jittery
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 9 (-1) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +2
Possessions: 240 gp. 1 Half-Plate.
Phann Gracey, Female Half-Elf [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and wears suspenders and violet workpants. Her shirt is yellow, and she wears a heavy violet leather apron most of the time. Her skin is also unnaturally pale. She is bald on top and has large auburn tufts of hair around her ears. Her otherwise smooth face is marked with small tiny scars.
Personality: She is overprotective of those who hire her services. She enjoys reading and quiet.
History: Born in the east her family was never financially stable. Phann was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Phann decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: She has decided she is irredeemable.
Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Poor, Criminal record. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 6 (-2) | 11 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 5000 cp. Amber (100 gp).
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