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NPC Generator

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Advanced [show]


Howard Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears skinny pants and wears a white and black robe with the hood down. His brown hair is lengthy. He has gray eyes and a white hat with a black feather.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He enjoys reading and quiet.

History: His father raised him in a mountain cabin. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Poor, Nature. Occupation: Sculptor

Voice: Middle-eastern accent

Attributes [hide]

Howard Sunmeadow, Male Halfling Paladin 1
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 5 (-3)9 (-1) 11 (+0)7 (-2)
Skills Animal Handling +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 130 gp.


Social Check DCs


Drogo Acton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky brown painted plate armor. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: The child of northern immigrants he idolized his mother. When Drogo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Barrister

Voice: Speaks like tongue is numb

Attributes [hide]

Drogo Acton, Male Human Rogue 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)9 (-1) 12 (+1)11 (+0)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 140 gp. 1 Hourglass.


Social Check DCs


Gurdis Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a very tight haircut. Her half smiles and brown eyes are beguiling and draw you in.

Personality: She never swears and excessively uses polite adverbs when speaking. She is a great chef.

History: She was born at the edge of vast forest. Her mother was a mechanic, and taught her how to fix just about anything. Since then, she has sought to make the best of life.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic, Optimist, Gifted, Persistence. Bonds: Attractive, Nature. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

Gurdis Strongheart, Female Dwarf Paladin 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)5 (-3) 9 (-1)10 (+0)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. 1 Bullseye lantern.


Social Check DCs


Ishte Fortune, Female Tiefling [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. Her black hair is thinning but still full. Her white eyes are slightly larger than normal.

Personality: Ishte is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Animals are drawn to her, and she is able to talk to them.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is wracked by social anxiety; and to reunite with her old friends

Ideals: Extrovert, Gifted. Flaws: Fearful. Bonds: Immigrant, Adventurer. Occupation: Locksmith

Voice: Speaks with back of mouth

Attributes [hide]

Ishte Fortune, Female Tiefling Warlock 1
Medium (5'4") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 60 gp.


Social Check DCs

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