Mhurren Abram, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He is bristling with hidden weapons, mostly sickles and hand crossbows. His tied-back hair is white. This green eyed easterner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Cursed with a spirit at a very young age, Mhurren has worked very hard to control his curse. Being a Barber kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Secretive, Disease. Bonds: Criminal record, Has a crush, Religious. Occupation: Barber
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 3 (-4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 160 gp.
Damakos Fright, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He is physically well-built. His hair is chestnut and very short. He wears crescent spectacles with a black brim.
Personality: He is very quiet and rarely speaks above a whisper. He receives visions of the future at random moments
History: He served in the navy to pay for his family's outstanding loans. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Military, Slave. Occupation: Gardener
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Alchemist’s fire.
Traki Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his chestnut hair up. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a massive crush on the younger sibling of the Servant who has hired him part-time. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Traki took refuge in the large cave and found the beat up warhammer and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Traki was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: His religion dominates his actions; and several ex partners dislike his way of doing things and want revenge
Bonds: Has a crush, Enemies, Mentor, Nature, Religious. Occupation: Servant
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 260 gp. 1 Masterwork Light steel shield.
Geva Ridley, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her red hair is well kept. Her brown unseeing eyes seem to look past you.
Personality: She is overprotective of those who hire her services. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: The child of southern immigrants she idolized her father. As a young adult she joined a group advocating for an improvement in Human conditions. She now travels the world, in search of power and loot.
Motivation: She's looking for her big break; and to reunite with her old friends
Flaws: Disease, Racist. Bonds: Adventurer, Guardian, Immigrant. Occupation: Soapmaker
Voice: Speaks in third person
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 7 (-2) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 40 gp. Malachite (5 gp).
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Their contribution stands as a beacon of hope for all adventurers!