Silgre Barlow, Female Half-Orc [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is long and white with streaks of black, and is pulled back with small white clips. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is witty, but her monotone delivery comes off as unnerving She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born to a Miner, her father struggled to pay the bills. From her teen years she was always beautiful and desirable, so people have always doted on her. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's looking for her big break; and she wants to meet her childhood hero
Ideals: Joker. Bonds: Attractive, Poor, Adventurer. Occupation: Priest
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 7 (-2) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
Heather Withrethin, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing a perfectly clean shirt and pair of pants. Her hair is red, silky, and of moderate length. Her face is covered beneath a completely black helmet.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is harsh and unforgiving.
History: Heather was born the youngest of three triplets. After coming to the age of reason, Heather took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Cartwright
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp. Rock crystal (70 gp).
Luthra Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue tunic with green highlights, and long tan pants that bunch up around her shoes. She is bristling with hidden weapons, mostly bastard swords and longbows. Her golden hair is greying along the sides and has receded to reveal a widow's peak. This green eyed westerner is not easily forgotten.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Luthra is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Luthra lived on a farm with her father, near the main road leading to a nearby town. A freak accident while working with her Weaver father left her crippled. She now owns her own business.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and balancing her hectic life and new doctor responsibilities is difficult
Ideals: Optimist. Flaws: Disease. Bonds: Criminal record, Family, Job, Debt. Occupation: Doctor
Voice: Spits words with contempt
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 8 (-1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 150 gp.
Shane Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Mayor business at a young age. Through the years after Shane was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Shane's mother didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 4 years.
Motivation: He is unsatisfied with his job; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Rich, Job. Occupation: Mayor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
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