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NPC Generator

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Advanced [show]


Robert Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears violet painted combat armor at almost all times. He carries with him a set of warhammers on his belt, each one with a emerald on the hilt. His golden hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Professionalism. Flaws: Selfish. Bonds: Attractive. Occupation: Hunter

Voice: Eastern European accent

Attributes [hide]

Robert Cooper, Male Half-Elf Warrior 1
Medium (5'5") Half-Elf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 5 (-3)17 (+3) 7 (-2)10 (+0)
Skills Intimidation +2, Investigation +5
Senses Passive Perception 8
Languages Common, Elven, Draconic, Goblin, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 400 sp. 1 Banded mail.


Social Check DCs


Shump Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are gray and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Shump was born the youngest of three triplets. When Shump reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Attractive, Mentor, Family, Military. Occupation: Barkeep

Voice: Low rumbling, strings words together

Attributes [hide]

Shump Birkenhead, Male Half-Orc Wizard 1
Medium (5'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)8 (-1) 14 (+2)10 (+0)
Skills Athletics +1, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Chain shirt.


Social Check DCs


Grai Heiser, Female Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'8" and wears a worn and beaten armor. Her long blonde hair is drawn into a two foot long braid. Her brown unseeing eyes seem to look past you.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is skeptical of what others tell her and is slow to trust.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She took every job she could get her hands on, but the opportunities for Half-Orcs in the south were limited. She moves from town to town, unable to find a place to settle.

Motivation: Her religion dominates her actions; and money/treasure

Ideals: Joker, Artistic. Flaws: Disease, Shy. Bonds: Immigrant. Occupation: Knight

Voice: Smooth and feminine

Attributes [hide]

Grai Heiser, Female Half-Orc Monk 1
Medium (5'8") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 17 (+3)4 (-3) 9 (-1)7 (-2)
Skills Insight +1, Investigation -1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Tomi Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his shield. He has no hair. His face is covered beneath a completely black helmet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Tomi enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. Tomi was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Assassin. He moves from town to town, unable to find a place to settle.

Motivation: To end his boredom; and doesn't want to be a assassin and was forced into it by his family

Flaws: Ugly, Shy, Hedonist. Bonds: Immigrant. Occupation: Assassin

Voice: Pronounces O like U

Attributes [hide]

Tomi Glenfellow, Male Halfling Fighter 1
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs

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