Irann Romeo, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'8" and wears an entirely yellow suit with black socks and a vest with buckled shoes. Her right leg appears badly burned and disfigured. Her hair is long and chestnut with streaks of white, and is pulled back with small yellow clips. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She has always had a great fascination with Dwarven culture. Around other people she will do her best to conceal her emotions and appear jolly.
History: Irann was born in the east. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often.
Ideals: Persistence. Flaws: Racist, Shy. Bonds: Attractive. Occupation: Roofer
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 8 (-1) | 8 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 110 gp. 1 Everburning torch.
Nalaed Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears suspenders and brown workpants. Her shirt is blue, and she wears a heavy brown leather apron most of the time. Her silver hair is greasy and uncared for. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Butcher arts, while her mother instructed her in etiquette, music and courtly manner. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She now mingles about in high society.
Motivation: To unite with her brother.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Butcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.
Gadreel Horror, Female Tiefling [Permalink]
Personal [hide]
Description: She wears just a green suit, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. She wears her purple hair down. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was raised in a desert tribe. Her father took her hunting and taught her how to get in the mind of other creatures. Being a Navigator kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has decided she is irredeemable; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Criminal record, Nature. Occupation: Navigator
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 8 (-1) | 10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
Possessions: 30 pp.
Left-Handed Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears pastel leather gloves, a pastel jacket, and tight pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. Her gray fur is lengthy. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She then took over the family business and is one of the better Healer for hire.
Motivation: To be a Servant again; and balancing her hectic life and new healer responsibilities is difficult
Flaws: Ugly, Shy. Bonds: Job, Religious, Mentor. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 4 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 7 (-2) | 5 (-3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 170 gp. 1 Simple lock.
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Their contribution stands as a beacon of hope for all adventurers!


