Ridaro Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a blue tunic with white highlights, and long black pants that bunch up around her shoes. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is business-like. She takes instructions and follows them to the letter. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She now owns her own business.
Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac
Ideals: Professionalism, Justice. Flaws: Addict. Bonds: Rich, Job, Criminal record. Occupation: Server
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 150 gp.
Barbena Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman is dressed in an above average manner. She wears her auburn hair down. She wears large thick round spectacles.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Barbena was born in the south. At a young age she loved to build and create. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Poor, Adventurer. Occupation: Actor
Voice: High pitched and raspy
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 15 (+2) | 12 (+1) | 10 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Nelkin Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 2'11" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in earthy colors with a white and blue handkerchief worn on his left side. His blonde hair is cut jaggedly and amateurishly. He has a dull look in his violet eyes.
Personality: He loves telling others what to do and how they should feel about things. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Nelkin lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He has been saving his money to try and buy his brother's freedom.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Opinionated. Bonds: Family, Job. Occupation: Weaver
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 7 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp.
Gimurt Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a cross on it. His silver hair is cut jaggedly and amateurishly. His eyes are violet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's attracted to the PC; and he's repulsed by the pc
Flaws: Shy, Antagonistic, Racist. Bonds: Nature, Has a crush. Occupation: Servant
Voice: German accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!
