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NPC Generator

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Advanced [show]


Reynard Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). His black hair is heavily combed to the left. His violet eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has all his life been fascinated with painting.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Reynard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Reynard and his spouse have recently divorced.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Artistic, Gifted. Flaws: Shy, Antagonistic. Bonds: Debt. Occupation: Tanner

Voice: Speaks with squeezed throat

Attributes [hide]

Reynard Thackeray, Male Human Sorcerer 2
Medium (5'5") Human, Lawful Evil (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)10 (+0) 13 (+1)8 (-1)
Skills Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 8000 cp.


Social Check DCs


Ernest Royston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fancy brown suit. He wears his blonde hair up in a very large beehive style do. This violet eyed northerner is not easily forgotten.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in a small plains village. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: Meet up once more with his childhood friend; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Bonds: Attractive, Criminal record, Nature, Adventurer. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

Ernest Royston, Male Human Fighter 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 50 gp.


Social Check DCs


Kipper Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is dressed in a clean tan cloak covering his clean studded leather. He keeps his long brown hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He loves telling others what to do and how they should feel about things. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Opinionated, Fighting. Flaws: Antagonistic. Bonds: Rich. Occupation: Actor

Voice: Mumbles to self between sentences

Attributes [hide]

Kipper Nucklestamp, Male Gnome Paladin 2
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 170 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Half-Plate.


Social Check DCs


Fulbar Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears long strands of emerald and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His feathered hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and many illithids want him driven away

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Baker

Voice: Low rumbling, strings words together

Attributes [hide]

Fulbar Whispermouse, Male Halfling Commoner 2
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 8 (-1)11 (+0) 5 (-3)12 (+1)
Skills Acrobatics +6, Medicine -1
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +0

Possessions: 310 gp.


Social Check DCs

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