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NPC Generator

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Advanced [show]


Khrosh Blythe, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a black and green handkerchief worn on his left side. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Aggressive, abrasive, and angry, Khrosh embodies much of what other species detest in the Half-Orcs. He can't help but pocket interesting objects he comes across

History: He was born at the edge of vast forest. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and to find somewhere to settle down

Flaws: Antagonistic, Ugly, Mundane. Bonds: Criminal record, Nature. Occupation: Spy

Voice: Boston accent

Attributes [hide]

Khrosh Blythe, Male Half-Orc Fighter 1
Medium (5'11") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)8 (-1) 8 (-1)9 (-1)
Skills Arcana +1, Deception +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 40 pp.


Social Check DCs


Nedda TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep red leather and dull white iron scale mail. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her red hair, when down, is lengthy. Her amber eyes are passionate and lively.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is able to make almost anything out of random pieces of junk.

History: She was born to loving parents in a slum to the south. Her parents enrolled her in a Fighter school at a young age so that she could practice her arcane talents. She was always very intelligent and has formed a secret society of specialists.

Motivation: To unite with her brother; and her relatives are trying to arrange a marriage

Ideals: Impeccable, Gifted. Flaws: Secretive. Bonds: Poor, Family. Occupation: Tanner

Voice: Spanish accent

Attributes [hide]

Nedda TellPenny, Female Halfling Fighter 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 3 (-4)10 (+0) 12 (+1)7 (-2)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 400 sp.


Social Check DCs


Immeral Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 4'10" and wears a yellow tunic with tan highlights, and long yellow pants that bunch up around his shoes. His right hand appears badly burned and disfigured. His chestnut hair has been sun bleached extensively. He has a dull look in his gray eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Immeral took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wishes to resurrect an old love; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Insomniac. Bonds: Nature, In love. Occupation: Bounty Hunter

Voice: Cold and demanding tone

Attributes [hide]

Immeral Selevarun, Male Half-Elf Monk 1
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)12 (+1) 8 (-1)12 (+1)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Traubon Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy brown hair. His brown eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Traubon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and meet up once more with his childhood friend

Ideals: Optimist. Bonds: Religious, Poor, Adventurer, Job. Occupation: Performer

Voice: Sighs a lot, exhausted

Attributes [hide]

Traubon Gorunn, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnoll, Gnome
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 60 gp.


Social Check DCs

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